MyPet
Turn an ordinary animal into a real companion that loyally follows you around the world and helps you fight. Peaceful animals (cow, pig, fox, bee, panda, fish, horse, wolf…) are caught straight with a lead — nothing fiddly, and the lead isn't used up. On our server a pet only levels once you pick a skilltree for it (/petchooseskilltree): you choose from Combat, Farm, PvP, Ride and Utility, and the chosen tree automatically unlocks abilities as it levels — more health, a stronger attack, thorns, a carry-chest (backpack) and more. Best of all, if it falls in battle you don't lose it for good — it just rests a while, comes back on its own once the respawn timer runs out, and it costs you nothing. Hunger will weaken it but never kills it. A pet made from a baby stays a baby forever. You can stash plenty of pets and swap the active one with /petswitch — and you can even trade them with other players.
How to use
- 1Take a lead and click a peaceful animal → it becomes your pet. Hostile mobs must first be weakened to low health before you can catch them.
- 2Pick its skilltree: /petchooseskilltree <Combat/Farm/PvP/Ride/Utility>. On our server a pet with no tree chosen won't level at all.
- 3Play and fight with it at your side — it earns XP and each level auto-unlocks abilities from the chosen tree (health, attack, backpack…). Track it in /petskill or the /petinfo window.
- 4Rename your companion with /petname <name> and switch its mood with /petbehavior (friendly/aggressive/farm…).
- 5Call it back any time with /petcall (/pc); stash several pets and switch between them with /petswitch.
Two things that aren't the default elsewhere: here a pet won't level until you give it a skilltree via /petchooseskilltree — so don't forget right after you catch it. And even if it falls in battle it's not gone: hunger only weakens it (never kills), and after death it rests a moment and returns on its own for free — or you can speed that up with /petrespawn.