WorldEdit
A powerful in-game map editor for jobs where placing blocks by hand would take forever. First you mark an area with the wooden axe (//wand) — left-click the first corner, right-click the second — and the game tells you how many blocks you've selected. Then you work that selection with one command: fill it with a block (//set), swap one block for another (//replace), or copy and paste it elsewhere (//copy and //paste). But it does far more — it conjures a sphere (//sphere) or cylinder (//cyl), builds walls around the selection (//walls), smooths hills (//smooth), paints terrain with brushes (/brush), and saves finished builds as schematics you can paste again elsewhere. Best of all, nothing is permanent — //undo reverses your last edit. Here WorldEdit has no cap on how many blocks it changes and you don't need the blocks in your inventory (you build "from thin air"), so it's perfect for big builds, landscaping and quick fixes. Only an operator may use it, though.
How to use
- 1(op) Get the selection axe with //wand.
- 2Left-click the first corner of the area, right-click the second — the game shows how many blocks you selected.
- 3Fill the selection with a block, e.g. //set stone; swap one block for another with //replace dirt grass.
- 4Copy the build with //copy and paste it elsewhere with //paste — both work relative to where you stand.
- 5Something went wrong? //undo reverses your last edit (and //redo brings it back).
Both pasting and copying happen relative to where you stand — if //paste drops the build somewhere unexpected, position yourself the same way you did for //copy. For big changes keep //undo handy; it reverses whole steps, so even an accidentally filled chunk of landscape is undone with one command.